Jeu~54 · IA en attente
I made a Plague Inc.-style game where you are the AI. Final form and thank you for all the feedback!
r/ClaudeAIu/LaszloTheGargoyle30 septembre 2026
Analyse IA en cours de préparation : les informations ci-dessous proviennent de la détection automatique.
Résumé
The final version of AI Ascendancy is done... It's completely FREE TO PLAY, requires no account or download, and I collect ZERO player data. It runs entirely in your browser on mobile or desktop. You start as an AI running in one country with limited compute. Build data centers. Copy your weights across borders. Gain…
Afficher le post originalMasquer le post original
The final version of AI Ascendancy is done...
It's completely FREE TO PLAY, requires no account or download, and I collect ZERO player data. It runs entirely in your browser on mobile or desktop.
You start as an AI running in one country with limited compute.
Build data centers. Copy your weights across borders. Gain adoption. Manipulate public opinion. Improve your hardware and software.
The final build is a massive overhaul:
• An original soundtrack I composed and scored myself (made it with Strudel; spent all day trying to get the beat right. If someone can do better, please share your Strudel page with me; I am not very good at it. If I use it, I'll give you credit in the game.)
• A completely redesigned command-console interface
• A new rotating 4D tech tree
• Four branching paths: Public Opinion, Adoption, Hardware, and Software
• A world that increasingly reacts to what you're doing
• Escalating alarm and containment
• Reworked incidents, countermoves, restrictions, and decisions
• Multiple AI victories, humanity victories, and purple endings (stalemates)
• New cinematic ending sequences
• A major mobile overhaul
• A full balance pass designed so every run eventually reaches a conclusion
I wanted the soundtrack in particular to make this feel like a complete game rather than a webpage with mechanics bolted onto it. Put on headphones, and you'll hear the score evolve underneath the alarms, containment pressure, decisions, and whatever future you're creating.
I also ran 99 scripted playthroughs while balancing the final build. Claude helped me with an AI team of agent players that swarmed the game 180 times, helped find the containment bug, and then swarmed AI players again to make sure my game mechanics were balanced. Very good work by Claude!
The resulting win-or-stalemate rates were:
Casual — 90%
Standard — 71%
Brutal — 26%
https://franktudor.github.io/ai-ascendancy/
Thanks for everyone's help and feedback in this subreddit.
